windowManager: Use MetaWindowActor.paint_to_content() for window effects
Previously we used `get_image()`, which returned `cairo_surface`,
in order to create a `ClutterContent` with a screenshot of the
`MetaWindowActor`. This added a roundtrip from GPU to CPU memory.
Instead, use the new `paint_to_content()` API which lets us use a
`CoglTexture` directly as source of our `ClutterContent`.